VISUAL EXPERIENCES
interactive, moving & still

lebenslinien

Lebenslinien
Interactive Sound and Video Installation on Intergenerational Dialogue

Lebenslinien is a walk-through installation that connects people of different ages through their personal memories. Eight individuals between the ages of 21 and 100 share pivotal moments from their lives — their voices become tangible through touch.

Four ropes fitted with a total of twelve capacitive touch sensors invite visitors to actively discover these stories. Each touch triggers an audio recording along with an audioreactive animation, while synchronized subtitles are projected onto a fabric backdrop. A five-channel audio setup and individually hand-drawn animations for each storyteller create an intimate, atmospheric space between analog encounter and digital mediation.

Conceptually, the work bridges oral history and interaction design: the starting point was a series of qualitative biographical interviews, whose analysis methodically informed the design of the installation itself. An accompanying two-phase user study — an online survey and an on-site audience survey — served to evaluate the piece’s impact and experiential quality.

The installation premiered at Stadtfest 125 Jahre Dornbirn in June 2026, with a second showing at Pflegeheim Birkenwiese — a fitting second home, given that the installation itself explores encounters between generations.

Role: Concept, Interaction Design, Arduino/Sensor Systems, TouchDesigner, Animation (After Effects), Audio Production (Pro Tools), Exhibition Design
Tools: Arduino Nano, TouchDesigner, Adobe After Effects, Pro Tools, Epson EB-L730U Projector, Allen & Heath SQ Mixer

The eight life stories
The full audio recordings of all eight people featured in the installation Lebenslinien.

bachelor project


30/06/2026

In Your Face

Shot on a 14mm lens in the studio, this series was an exploration of presence and proximity. The wide angle was a deliberate choice, the goal was to close the distance between subject and viewer in a way that feels natural rather than staged.

The aim was to capture a kind of confidence that does not need to announce itself. all subjects brought something genuine to the frame and the intention was simply to hold onto that without overworking it. The styling was carefully considered but the idea was always that it should feel like an extension of the person, not a statement on its own.

Controlled studio light was used to keep things clean and focused, without making the images feel too polished or distant. The hope was to create portraits that feel familiar somehow, like you have crossed paths with these people before, even if you have not.

ida-lena hofherr, konstantin kostajnsek, marc deuring


06/05/2026

snowboarding

This collection brings together snowboard photographs I have taken over time at the Snowpark Damüls in Damüls. Rather than being part of a single planned shoot, the images developed naturally across multiple visits, documenting moments whenever I had my camera with me.

The series captures a mix of spontaneous action, everyday sessions, and the evolving atmosphere of the park throughout the season.

This ongoing collection reflects my habit of consistently documenting environments and communities I am personally connected to, allowing a visual archive to grow organically.

myself


12/12/2024-2026

Interior shoot

This photoshoot at Tischlerei Flatz, a woodworking company based in Egg, focused on interior spaces including kitchens, bathrooms, and living areas. The aim was to capture both the craftsmanship of their furniture and the overall atmosphere of the spaces. By experimenting with different lighting setups, directions, and intensities, I highlighted textures, materials, and details, while creating a sense of depth and warmth. This project allowed me to explore how light interacts with wood and other surfaces, emphasizing the quality and design of each piece and presenting the interiors in a visually engaging and authentic way.

tischlerei flatz


10/02/2026

Between Ease and Presence


This series explores the tension between natural ease and conscious presence in front of the camera. Through minimalistic studio settings and reduced color palettes, the focus shifts entirely to expression, posture, and subtle shifts in body language.

The images move between two visual directions: playful, grounded moments close to the floor and more composed, fashion-oriented portraits. This contrast creates a dialogue between spontaneity and control, between being seen and simply being.

By keeping the environment clean and distraction-free, the series highlights small gestures, eye contact, and the individuality of each moment. Rather than performing for the camera, the subject transitions between states of awareness, allowing authenticity to emerge within a structured setting.

lea sutterlütty, leonie vith


14/04/2026

tyoplaya

During my internship at Nachtlicht in Zurich, I contributed to the concept, design, and development of the fog and light installation Tyoplaya for the Zauberwald Lenzerheide. My role involved creating and testing multiple visual concepts, exploring how shapes behave within fog, and evaluating their impact in real-world conditions.

Through this iterative process, the final design evolved into a series of reduced, geometric forms that define the visual language of the installation.

The visuals were created in After Effects, while the sound was composed and arranged in Ableton. The first part of the audio is an original composition, followed by a second section sourced from Artlist, both combined and balanced to create a cohesive sound experience. The project was realized under the art direction of Xaver Wenzinger, who was responsible for the on-site installation.

Tyoplaya brings together light, fog, and sound to create an immersive spatial experience, focusing on clarity, rhythm, and subtle visual presence

Click here for the video.

zauberwald lenzerheide


30/12/2025

3d Animation stage-design


As part of the Zauberwald Lenzerheide festival, I created a series of stage animations that were projected during live concerts throughout December. Artists such as AVAION, Stubete Gäng, Stereo Luchs, Lo & Leduc, and Culcha Candela performed on stage, accompanied by visuals designed to support and enhance each show. Most animations were first developed as vector-based concepts in Illustrator, then rebuilt and animated in Blender. This process allowed for precise control over form, depth, and motion, while keeping a consistent visual language across different performances.

The visuals were created to complement the music and atmosphere without overpowering the artists. The focus was on rhythm, subtle motion, and adaptability to different moods and genres.

All animations were developed with the live setting in mind considering scale, lighting conditions, and interaction with the stage environment. The goal was to create an immersive yet balanced visual layer that integrates seamlessly into the concert experience.

zauberwald lenzerheide


30/12/2025

What if the Rhine Delta had to be fully evacuated by 2028?

This fictional scenario formed the starting point of our fifth-semester project. Because the region of Vorarlberg is strongly rooted in both social and cultural identity, we developed the campaign concept “dahoam aber besser” around themes of belonging, trust, and change.

The project presents a three-year communication campaign that builds trust through strategically placed touchpoints. Public-space print media, regional broadcast content, and culturally familiar formats gradually guide residents from initial awareness to a voluntary relocation decision. The goal was to encourage inhabitants of the Rhine Delta to relocate to Canada by clearly communicating personal benefits and supporting them throughout every phase of the transition.

This project demonstrated that impactful campaigns are not driven by design alone, but by the strategy, structure, and long-term planning behind them.

Special thanks to Oliver Ruhm for his guidance during the course Publishing and Distribution.

Project Team
Ilaria Dusaj — Strategic Lead
Julia Christa — Crossmedia Manager
Leonie Vith & Sarah Alibegovic — Head of Design
Maria Mayer — Project Manager

study project


29/01/2026

Interactive climate bike

As part of the Interactive Systems course, I created an interactive bicycle for an exhibition on glacier melting. My project demonstrated the effort needed to generate energy and how fossil fuel consumption accelerates climate change.

With a welded custom metal frame, the bike was securely held in place, allowing the rear wheel to spin freely. I also programmed an optical sensor with Arduino to track pedaling motion, sending raw data (0–12,000) to the system. Using a standard weight of 70 kg, I converted this data into kilojoules (kJ) and sent it to TouchDesigner, where it was visualized and projected in real time.

As visitors pedaled, they saw their energy output along with comparisons to fossil fuel CO₂ emissions. Upon reaching a certain kJ level, a new animation appeared, showing how much energy fossil fuels would need to produce the same amount. 
The combination of physical effort, real-time data, immersive sound, and the melting ice block created a powerful, interactive experience that emphasized the urgency of climate action.

These comparisons made the impact of energy consumption tangible. A central element of the exhibition was a 600 kg ice block, which we grew at the SLF (Swiss Institute for Snow and Avalanche Research) in Davos. Present in every chapter, it symbolized glacier loss.

To enhance the emotional impact, I also designed a matching audio track that intensified the alarming effects of climate change.
link to the video.
link to the documentation.

study project


14/12/2024

FRacture

“Fracture” is an audiovisual art installation exploring fractures, destruction, and reconstruction. Our group’s interpretation focused on a house-techno aesthetic, merging high-speed video footage with a driving electronic soundtrack to create an intense and immersive experience. The result is a visually and sonically synchronized triptych where explosive imagery moves in perfect rhythm with the beat.

For the recordings, we spent two days in a quarry working with a demolition expert. Using high-speed cameras, we captured controlled explosions and recorded high-resolution audio. One of my tasks was to film the detonations precisely using a Blackmagic 6K camera.

After selecting the most impactful footage, our team divided responsibilities: video editing, audio production, and 3D elements. In post-production, I was responsible for video editing in Premiere Pro, where I set up the exact dimensions for the triptych and synchronized the three video streams. The editing style was fast-paced and tightly linked to the house-techno beat, featuring rapid cuts, rhythmic motion, and dynamic contrast shifts to enhance the music’s energy.

The sound design was developed from the recorded explosion sounds and integrated with electronic elements to create a driving house-techno track. Additionally, TouchDesigner was used to generate reactive 3D visuals that further intensified the synchronization between sound and imageDespite challenges such as time constraints and technical adjustments, this project was an invaluable experience. Through my work in video editing, I deepened my ability to craft high-energy audiovisual compositions, merging rhythm, motion, and digital effects into a cohesive, immersive piece.

Project roles:
Video & Editing – maria mayer
Sound & Audio Production – cornelia rüscher
3D Animation – Kathrin Throger

link to the video.

Study project


05/06/2024

Welder shooting

The Schlosserei Mayer workshop is defined by dark gray tones, cool metal surfaces, and functional machines in shades of green and blue, creating a raw yet authentic industrial atmosphere. This setting provides the backdrop to showcase the precision and craftsmanship that define metalworking.

Without staging or artificial setups, I documented the craftsmen in their natural workflow. Using the Canon EOS 6D Mark II, I captured the essence of their daily tasks—sparks flying during welding, precise cutting of metal, and skilled hands operating heavy machinery. Every detail, from the glow of molten steel to the structured geometry of finished metal parts, tells a story of dedication and expertise.

The contrast between the rugged, industrial environment and the meticulous, skilled work performed within it is what makes this craft so fascinating. My goal was to highlight this dynamic interplay through my photography, emphasizing the raw power of the processes while revealing the human precision behind every movement.

schlosserei mayer


10/01/2026

skaters of fernside

This photo series was created as part of a university photography course at UTS sydney. it documents the vibrant community at Fernside Skatepark in Sydney. Known as one of the city’s most iconic street-style skate plazas, the park became a meeting point for skaters from all over the world.

During my time there, I met and photographed skaters from diverse backgrounds, including Scotland, Canada, australia, and Nepal. The project focuses on both sides of skate culture: the quiet, personal moments captured in close-up portraits, and the dynamic energy of the same individuals while they ride.

By combining still portraiture with action photography, the series explores identity, movement, and the sense of community that forms in shared public spaces. The images highlight how a skatepark can function not only as a place for sport, but also as a social hub where people from different cultures connect through a common passion.

This work reflects my interest in documenting subcultures and capturing authentic human interactions in real environments.

study project


20/03/2025